Projects
A selection of systems, experiments, and products I have built with collaborators and on my own.

MetaAI ASRBleu Pipeline
Engineered a Hydra-configured evaluation pipeline for benchmarking 25+ multilingual speech-translation models at scale, reducing turnaround time and enabling repeatable Meta AI research workflows.
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Chip
A multifunctional Discord bot to serve my student community at UWindsor, featuring an interactive RAG-based chatting feature providing immediate information access to students as well as a fine-tuned BERT-based automatic moderation system to flag harmful content.
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The House Where No One's Living
For my undergraduate capstone project, I created an immersive fantasy themed RPG featuring adaptive enemy behaviour with reinforcement learning powered by Unity MLAgents and a SAC model trained through thousands of rounds of self play.
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64squares
Trained a chess engine via self-play and deep reinforcement learning to explore efficient policy learning and strategic decision-making under constrained hardware.
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PongOS
A minimal operating system that boots and runs Pong directly on the CPU, handling low-level tasks and device drivers in C and x86 assembly in 32-bit mode.
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Autoquest
Created an accessible vehicle-selection web app for the Ford challenge, combining user-centered design with an interactive decision flow to simplify a complex purchase process.
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Foodbox
An app that partners with grocery stores to deliver surplus food to people in need, addressing food waste while promoting environmental sustainability.
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